
(makes more sense IMO)Īs for the Demon Vortexes, you could easily avoid them, but I found myself tripping on them after crossing a wall and not realizing they were there.

Low = Demons get jumpy but are still easy to avoid. StimTypes=(TypeName=Player,BaseTypeName=Ghost,Result_Awareness= High) -> change the word 'High' to 'Unaware' or 'Low' (without quotes). Navigate to the folder Murdered Soul Suspect\FateGame\Config and open DefaultAIPerceptionData.ini file using Notepad or some text editor. Here is a way to make things better though: You could also run past them into the labyrinths and pray. After like the 4th try you probably gonna understand the annoyance. They just get in your way and the random button high reflex test just make it worse because if you miss either you die or you have to go and hide, wait for them to lose track of you, and try again. To fix that: Turn off v sync, use windowed mode (don't use full screen mode) and cycle through clues with keyboard, AVOID using the mouse in the clues / action menus.Ģ- BAD DESIGN: ANNOYING DEMONS AND DEMON VORTEXES: Suddently, every single command of yours might start not responding at all during those specific actions and you will be forced to reset the game and lose part of current progress. Would be a great game because of presentation, sound and animation, if not for some bad design decisions that made it quite infuriating to play at times.ġ- GAME BREAKING BUG: NO RESPONSE AT ALL WHEN NAVEGATING THROUGH CLUE MENUS AND POSSESSING ACTIONS:
